Database

Pax Autocratica Building List

A Pax Autocratica building index for verified names, functions, repair or research state, inputs, workers, outputs, access, and update-sensitive behavior.

Buildings in Pax Autocratica support objectives, production, storage, trade, research, custody, politics, housing, and other colony functions. The current first-party pages do not publish a complete base-game table of sizes, costs, recipes, or unlocks. Use this index to record structures from the live construction and building-detail interfaces without borrowing Prologue limits.

Identify the structure in its current state

Copy the exact visible name and determine whether the structure is damaged, being repaired, locked behind an objective or research, under construction, operational, or upgraded. A building can appear in the colony before every panel or function is available.

Official directives mention the Command Center, Victory Square, Office, Trading Port, walls, and other building-related states. Those references confirm current entities or systems, but do not establish a complete construction cost or footprint.

Field
Current evidence
Player use
Name and state
Construction list, objective, or detail panel
Separates a damaged shell from an operational facility
Prerequisite
Displayed research, repair, objective, or capacity condition
Shows the actual progression gate
Inputs
Recipe, storage, and one observed delivery
Connects the facility to gathering and hauling
Worker and route
Assignment plus a complete work cycle
Distinguishes staffing trouble from building trouble
Output or action
Completed production, service, policy, transfer, or objective change
Proves what the structure currently accomplishes

Group buildings by the task they serve

Keep core objective structures separate from resource intake, storage and logistics, processing, citizen support, military preparation, custody, research, trade, and political control. A building may touch several systems; give it one primary lookup category and cross-reference secondary effects.

This task grouping is more useful than an invented best layout. It tells a player which panel to inspect when food, hauling, conversion, research, or progression stops.

Verify official-update structures carefully

Use the current game to complete records for named structures. AG-14 fixed Trading Port prices and multiple wall, hauling, and building-state issues. Earlier directives addressed repair or objective states around core structures. If the same symptom appears now, reproduce it before claiming the old bug survived.

Placed

The structure name and construction presence are visible in the base game.

Operational

Prerequisites, access, worker, and input allow one intended action to complete.

Flow verified

An input reaches the structure and its output reaches the actual consumer.

Patch-sensitive

An official directive changed its state, trade display, logistics, placement, or related behavior.

Record dimensions and cost only when visible

Construction previews may expose footprint, height, placement rules, cost, or upgrade requirements. Capture the value from the public branch and date it. Do not estimate dimensions from screenshots or copy a Prologue table; smaller product scopes can omit later buildings and upgrades.

For layout strategy, link the verified function and access needs to the Base Building Guide. For the supply chain, use Resource Guide. The index should remain a clean fact lookup rather than becoming a second strategy page.

Recheck a building after research or repair

A research completion, upgrade, repair, or objective hand-in can reveal a new panel or action. Reopen the structure and update its state rather than creating a duplicate entry. If the outcome still does not appear, note the exact unmet condition and preserve the save for support.

Observe the structure through both presence and absence. First watch one complete operating cycle. Then pause its worker or input, where the game safely allows, and identify the downstream building, citizen, objective, or storage that begins waiting. That dependency record explains the facility’s practical role more clearly than a short description alone.

Keep upgrades beneath the base structure unless the current interface treats them as separate placeable entities. Record the before-and-after capacity, action, or flow shown by the game. If an upgrade changes size or access, revise the layout note without rewriting the original construction state.

Sources checked August 15, 2026

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